Blockscapes Paradise (iOS/Andriod)
I modeled and textured the main characters for this casual mobile game for a polaroid photo feature. The background painting was then completed either in-house by our concept team (Angeline Roussel, JJ Lopez) or sent out to the outsource studio we were using. We chose this pipeline to ensure that the proportions on our characters remained intact and created a cohesive look and feel. Below, each of my renders is followed by the final image with completed background from OS. Additionally on this project I built some chests/suitcases used in the UI.
Bricks ‘n Balls (iOS/Andriod)
I worked on some of the Two Panel Sales pop up art and icons for various seasonal sales. Some were tag teamed with my art director. These sales images are meant to entice players into purchasing rubies.
Unreleased Project 2023 (iOS/Andriod)
For this space-themed project, I was responsible for modeling and texturing the spaceships, shop bundles and currencies as well as some elements for the campaign map.
Unreleased Project 2023 (iOS/Andriod)
For this unreleased project, I was responsible for modeling and texturing the main characters and creatures, rendering them and preparing them for spine animation. I also modeled and textured objects used in VFX and created ability icons and did some passes on potential app icons. I also provided redlines to the outsource studio we worked with to created the high resolution hero meshes for advertising.
GameJam 2023 (iOS/Andriod)
Participated in a game jam where I created the creatures used in the battle system. The creature designs are based off of the work of Olivier Désirée.
GameJam 2022 (iOS/Andriod)
For this game jam my team and I created a submarine game where the crew needs to work together to escape from the deep. The threat of the giant squid is ever present. I built the crewman, the ship, all the environment pieces as well as the squid tentacles that would strike the ship.
Unreleased Project 2022 (iOS/Andriod)
For this midcore fantasy game, I was responsible for modeling and texturing the game-ready 3D units.
FarmVille 3 (iOS/Andriod)
For this unreleased project, I was responsible for modeling and texturing the main characters, all farm animals, various structures, vehicles, and crops.
Battlestone (iOS/Android)
This mobile project allowed me to be very creative with character creation, and I was involved in many aspects of the game, from modeling and texturing to concept design. I trained junior artists on the art style and led the character and creature art.
Wonka’s World of Candy (iOS/Android)
Quirky machines, styled Oompa Loompas, critters, and environment assets—this project had me working on many aspects of game development.